The Last Book

The Last Book is an action/strategy game for iPhone created for the second annual Global Game Jam at NYU on the weekend of January 29-30 2010. The Global Game Jam is a sort of worldwide endurance/speed game-development event in which teams come together at sites around the world and in the course of 48 hours conceive, design, and produce an entire game. The results tend to be quick, dirty, and a little rough around the edges, but often innovative and off-the-wall.

On this year, the theme was "Deception," and in the GMT -5:00 time zone, the design constraints were "Rain, a Plain, or Spain." Our submission: The Last Book, which is available on the GGJ website.

Civilization has been destroyed by a neverending rainfall. Everything, it seems, has been washed away. Generations after the onset of the deluge, you are the Librarian, tasked with protecting the last book in existence, the only remaining example of the written word. Keep the book dry by collecting and diverting the falling rain, and do your best to hold back the flood.

The rain falls relentlessly, wearing down whatever it touches. Play by arranging pots to collect the water and protect your structure from damage. As the pots get full, you can dump them safely out in the wells. Over time, your pots will wear down, too, so use your kilns to fire up new ones. Protect your kilns, also, because the rain will quickly put them out if they get wet.

Just hold out until the clouds break (two minutes) to collect your reward.

And at all costs, don't let any rain fall on the Book!

Controls: Tap the pots to move them. Select the brick you want to place the pot on, or tap a well to empty the pot. Up to three emptied pots will be stored in each well; tap the well again to retrieve a pot. Tap a kiln that's fired up to start a new pot, then tap it again to remove the pot when it's done.

Here's a video showing the gameplay:

The Last Book was made with a five-person team, which we christened Brainfall Studios. It was a wonderful group to work with, and I'm glad to have had the opportunity to get to know them. Here are the credits:

Design, Story: Jess Haskins
Level Design: Ray Reilly
Programming: Ulf Schwekendiek
Art: R.M. Sean Jaffe
Music & Sound: Justin Mathews


(The team from left to right: Sean, Ray, Ulf, Jess, and Justin.)

Unfortunately, since the game was not submitted to the App Store, in order to play The Last Book you must have a Mac with the iPhone SDK installed. Download the package from the GGJ website and compile the game file in Xcode to play.