Lethe

Inspired by a recent Oxford study on Tetris and post-traumatic stress disorder, Lethe is a narrative Flash game set at the Lethe Institute, a medical clinic where patients undergo “play intervention” to control memories of traumatic events.

The story is revealed in reverse chronological order as players inhabit the mind of Rebecca Weiss, a patient reflecting on her time at Lethe. Moving backward from Rebecca’s discharge from the clinic to the traumatic event that brought her there, players must use visual memory and logical deduction to reconstruct events, all while playing the memory-disrupting visuospatial games that comprise Lethe’s standard course of treatment.

Lethe is a MFA Design & Technology thesis project by Jess Haskins and Astra Wijaya at Parsons the New School for Design.

For more info, visit the website and dev blog at http://letheinstitute.com.